![]() The principal goal of KSP Interstellar is to expand Kerbal Space Program with interesting technologies and to provide a logical and compelling technological progression beginning with technologies that could have been available in the 1970s/1980s, then technologies that could be available within the next few years, progressing to technologies that may not be available for many decades, all the way out to speculative technologies that are physically reasonably but may or may not ever be realizable in practice. All trademarks are property of their respective owners in the US and other countries. Sometimes its hard to know where youre meant to place RCS etc so that can be helpful. I suspect therell be a stock craft for Endurance and the Ranger and lander. According to their part configs they are compatible with the stock 1.25m Clamp-O-Tron (which I would expect). Kerbal Space Program 1 KSP1 Mods KSP1 Mod Releases 1.0.4 Endurance (from Interstellar) DISCONTINUED. The goal being to reward players who develop advanced infrastructure on other planets with new, novel and powerful technologies capable of helping Kerbals explore planets in new and exciting ways. So the Ranger docking port exists to be used on Endurance while sharing the look of (so it looks made for/to match with) Ranger's built-in hatch. We attempt to portray both the tremendous power of these technologies as well as their drawbacks, including the tremendous difficulty of obtaining resources like antimatter and the difficulties associated with storing it safely. By continuing down the CTT tech tree and performing more research, these parts can be upgraded and later surpassed by novel new technologies such as fusion and even antimatter power. Players will first gain access to contemporary technologies that have not been widely applied to real space programs such as nuclear reactors, electrical generators and thermal rockets. KSP Interstellar Extended aims to continue in Fractals original KSPI vision in providing a realistic road to the stars. I'm not sure how worried you are about the part counts of these, In which case, the Landing legs could be built into the wing (did more research, it descends from the wing not the fuselage), as could the RCS into the fuselage.KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. Which, ironically, may be the easiest parts to make. Then like you said, 4 landing legs, 2 docking ports, and then the RCS.Īnd obviously, the engines. Docking ports: Ranger Docking Port Endurance Docking Port Endurance Outer Docking Node Endurance Outer Ranger Docking Node FUTURE VERSIONS: Ranger - Fix it's landing legs (after KSP 1.1 drops as it will have big changes to wheels and legs) KER and MJ do not see the Rapier and Lander Engines in their displays Fix symmetry on all parts. ![]() The CoL needs to be pretty far back and I'm pretty sure that stock KSP uses the mounting point as the CoL of the part. Making the black bar that runs along the top, as well as the wings themselves one piece. I think making the pointy parts as a single wing would work in regards to the game. Back piece with the docking ports and engine mounts Aerodynamic section/wing/whatever those spiky prong bits are
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